public interface Behavior
The Behavior interface is the root API of the component behavior model. Behaviors are objects that
are attached to
UIComponents in order to enhance components with functionality not explicitly defined by the
component implementation itself. The component behavior API is intended to support different types of behavior
contracts, and possibly different types of interactions between behaviors and components. The first such contract is
ClientBehavior, which defines a mechanism by which script-producing behaviors attach scripts to
components for execution on the client. In the future other types of behavior contracts may be added.
void broadcast(BehaviorEvent event)
Broadcast the specified
BehaviorEvent to all registered event listeners who have expressed an interest in
events of this type. Listeners are called in the order in which they were added.
BehaviorEventto be broadcast
AbortProcessingException- Signal the Jakarta Server Faces implementation that no further processing on the current event should be performed
IllegalArgumentException- if the implementation class of this
BehaviorEventis not supported by this component
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