public interface Behavior
The Behavior interface is
the root API of the component behavior model. Behaviors are objects that
are attached to
UIComponents in order to enhance components with
functionality not explicitly defined by the component implementation itself.
The component behavior API is intended to support different types of
behavior contracts, and possibly different types of interactions between
behaviors and components. The first such contract is the
ClientBehavior, which defines a mechanism by which script-producing
behaviors attach scripts to components for execution on the client. In the
future other types of behavior contracts may be added.
void broadcast(BehaviorEvent event)
Broadcast the specified
BehaviorEvent to all registered
event listeners who have expressed an interest in events of this
type. Listeners are called in the order in which they were
BehaviorEventto be broadcast
AbortProcessingException- Signal the Jakarta Server Faces implementation that no further processing on the current event should be performed
IllegalArgumentException- if the implementation class of this
BehaviorEventis not supported by this component
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